Website powered by

Misty Morning Medieval Markets

Bit of playing with procedural foliage and building blueprints in unreal, just trying to practice and get a bit more familiar with the engine/interface. I made 2 different tents using Zbrush's dynamic cloth features, could of used a lot more work but came out really nice for how quick and easy it was.(might reuse the tent with proper textures for another scene down the road) Everything else in this scene is from megascans/unreal marketplace assets. Overall not really happy with the scene, don't think it looks very nice, and I originally envisioned it a busy market, with a lot more polish and assets. But its been a tonne of fun to play in and I've learnt heaps along the way. Think I need to set my sights a bit smaller and actually polish even a tiny scene. Also do more work on my lighting/light studies.