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Game Ready Stylised Bark Girl

Stylised character I made in my spare time, mostly to have something original I can use to play with animation retargeting inside unreal. Still struggling with learning skinning and animation, so found the Mixamo algorithm does a pretty impressive job and with some work, retargets pretty well inside unreal. Also did the heal VFX following a tutorial on artstation learning by Bruno Afonseca. Learnt an bit about designer and a lot about cascade, which I'm finding much easier than Niagara. Overall learnt a tonne. If I had to re-do it, I think would take a different approach with the bark skin, probably leaning towards making a bark texture in designer instead of baking details down, but this was primarily to get a bit a practice with the entire pipeline so, I'm not overly fussed. Had fun and learnt lots and that's what counts.
https://www.artstation.com/bruno

UnrealCapture

UnrealCapture

ZbrushTurntable

UnrealWithFX

IrayCloseup

IrayCloseup

Zbrush

Zbrush

Iray

Iray

Iray

Iray

FaceTopology

FaceTopology

Body Topology

Body Topology

UnrealCloseup

UnrealCloseup

Heal FX Cascade and substance designer

ZbrushHighpolyCloseup

ZbrushHighpolyCloseup

Iray Fabric by me made in designer

Iray Fabric by me made in designer

IrayClothing

IrayClothing

IrayRender

IrayRender

Iray

Iray

Iray

Iray

Mixamo Rig with bones converted to unreal naming convention

Mixamo Rig with bones converted to unreal naming convention

Cascade Particle System UE4

Cascade Particle System UE4

FX Substance Graph

FX Substance Graph