Started this project from a sphere in Zbrush for something fun to sit down and sculpt about 3 weekends ago. Ended up doing the retopology in zbrush, mostly using polygroups and some of zbrushes "new" extrude edge features. then to maya for uvs. back to zbrush to project my polypaint. Then completed my lowpoly texturing in substance painter. Decided to go an extra step this time and create a full body rig. Did all the rigging and weight painting from scratch to really just try learn Rigging and animation by brute force. Also did some extremely amateur animation and posing, before bringing it all into unreal for the final renders, and it all actually came together really nicely which I am absolutely stoked by. The Environment is also done by me in substance designer, using what I've learnt from the Sci-fi Hallway series on art station learning. Since I don't really plan on using this for anything if someone would like to fix the rig and do some animations or something with it, I would be happy to send over any files you need and stoked to see it properly animated. just DM me (:
PanShot
Sketchfab
Look both ways Animation.
Amateur ass animation tests.