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Japan style Environment assets.

Rocks used in this scene available here - https://www.artstation.com/a/12892394
Everything in this scene was made by me from scratch, Foliage, Sculpting rocks, Background mountains, props, some substance designer landscape and rock/tree materials, Decals, texturing, material setup in unreal, FX in Niagara, Cave system blueprints etc. This area has served as a small place for me to dump and test out some environment pieces I've been working on. This was my first real venture into environment models, Specifically foliage, and while some early aspects are really lacking, I feel like by the end I started to get close to the quality I'm aiming for. Learnt an absolute tonne about unreal, some cool tricks for Zbrush, Maya and substance along the way. I plan to continue adding to and optimising this little pack, until I have something to call my own, that I can use to make some other scenes and work on my world building/set dressing.

stairway to nowhere.

stairway to nowhere.

Bridge to cave.

Bridge to cave.

Welcome banner.

Welcome banner.

Swarm FX

Bridge,stepping stones, lilly pads, reeds

Bridge,stepping stones, lilly pads, reeds

Props

Props

Background mountains were extracted from heightmaps, touched up in zbrush, auto UV'ed then textured in substance painter.

Background mountains were extracted from heightmaps, touched up in zbrush, auto UV'ed then textured in substance painter.

final water shader and some rocks

final water shader and some rocks

Got the idea for this hanging foliage from the halo:CE anniversary, didn't turn out as nice as theirs, but was fun working out how they did it.

Got the idea for this hanging foliage from the halo:CE anniversary, didn't turn out as nice as theirs, but was fun working out how they did it.

Duplicating the same 2 rocks to create a cave entrance.

Duplicating the same 2 rocks to create a cave entrance.

Caves

Caves

View down main tunnel

View down main tunnel

caves

caves

caves

caves

cave system top view roughly placed

cave system top view roughly placed

bark material, falling leaves FX etc

bark material, falling leaves FX etc

some mangled tree trunks/roots

some mangled tree trunks/roots

First trees I got working, start to expand from here.

First trees I got working, start to expand from here.

Adding ground foliage, wanting to constrain myself so keeping to the default project floor.

Adding ground foliage, wanting to constrain myself so keeping to the default project floor.

Getting a bit more creative with the foliage.

Getting a bit more creative with the foliage.

Improving on The trees.

Improving on The trees.

Adding props.

Adding props.

Start Filling surrounding area.

Start Filling surrounding area.

dirty water shader early stages

dirty water shader early stages

Boulders etc

Boulders etc

Rocks

Rocks

Foliage

Foliage

Boulder Sculpting Zbrush

Boulder Sculpting Zbrush

Rock formations in Zbrush

Rock formations in Zbrush

Vertex painting some creepy textures I've been working on in substance, just for fun.

Vertex painting some creepy textures I've been working on in substance, just for fun.

Props/ Fire FX

Props/ Fire FX

Butterly FX

Butterly FX

SnowFlakeFX

SnowFlakeFX